I'm supposed to be working on Monitors, but my next logical step seems to be playing with NPCs to work out a very rough way to gauge effectiveness at opposing PCs, and I don't have the energy for that. Also, particularly after some analyses of other games, I'm having second thoughts about whether the list of skills will actually promote the kind of game I'm after. So, procrastination!
For quite a while - following the post I always quote, Dan's one about Parkour Murder Simulator, and Shannon's follow-on - I've been knocking around the idea of a game where the outcome of entire combats is determined by rolling a Fight check, in just the same way that games typically resolve being sneaky, influencing NPCs or translating multi-volume works from ancient Arabic.
At the moment I'm fairly worn out and irritable, not hugely inspired by the Monitors stuff I need to do, and not feeling intellectual enough for the complicated diatribe on skills I started writing last week (pending). This feels like something a bit more logical that I should be able to work through.